Ewowi
1867db3c4b
VirtualStrip: use indexToVStrip
2022-09-02 20:52:20 +02:00
Ewowi
9e23d52193
Popcorn to virtualStrip
2022-09-02 18:30:23 +02:00
Ewowi
e29be737f7
Drip to virtualstrip correction
2022-09-02 18:14:28 +02:00
Ewowi
3ac4122ec8
fire_2012 to virtualStrip
2022-09-02 17:55:08 +02:00
Ewowi
d56a79e016
Drip to virtualStrip
2022-09-02 17:42:47 +02:00
cschwinne
3270605b4f
DDP network bus RGBW support
2022-09-02 03:12:03 +02:00
Blaz Kristan
36e10539e0
Merge branch 'dev' into audioreactive-prototype
2022-09-01 22:20:39 +02:00
Frank
37ba649930
audioreactive effect improvements
...
- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00
Blaz Kristan
586e72e797
Remove pxs/NONUNITY option
...
Constrains for bitfields.
Bugfixes.
2022-08-31 21:31:59 +02:00
Blaz Kristan
38bd0d6bbb
Bugfixes
2022-08-31 21:21:53 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
...
Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaž Kristan
bfe16bb254
Merge branch '0_14' of https://github.com/Aircoookie/WLED into dev
2022-08-31 08:02:11 +02:00
cschwinne
2ada88a266
Small improvements to fx data extraction functions
...
- Un-F() most segment JSON keys, decreases JSON doc usage by 47 B (increases static RAM usage by 32 B),
makes `extractModeDefaults` work without strstr_P
- Removed String from serializeModeData and serializeModeNames
- Set 0.14 version name "Hoshi"
2022-08-31 04:31:56 +02:00
cschwinne
5b51ce9840
extractModeDefaults(): C strings instead of String
2022-08-31 02:26:26 +02:00
Blaz Kristan
26793c8428
Merge branch 'dev' into audioreactive-prototype
2022-08-30 20:13:25 +02:00
Blaz Kristan
8719adef1e
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:20:58 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
...
remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan
d28d2c57e4
Merge 'blazoncek/dev' into 0_14
...
1-click presets
Bugfix for 1D
virtual strips POC for 1D effects
global SPI MISO pin
2022-08-29 20:45:06 +02:00
Frank
6019b7bda4
GEQ: use full frequency range
...
also when user wants less than 16 bands.
Previously when users selected fewer bands (like 4 instead of 16), only the lowest freq channels were displayed.
2022-08-28 13:33:48 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
...
Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
...
Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
...
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
301ed25019
1-Click preset.
2022-08-23 20:57:11 +02:00
Blaz Kristan
a7dbfc4954
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 16:00:50 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
cschwinne
102a28aef4
Release of WLED v0.13.3
2022-08-23 01:26:18 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
9cb6f95420
Missing map2D bugfix.
2022-08-22 20:38:23 +02:00
Blaz Kristan
89f334e67b
Missing map2D bugfix.
2022-08-22 20:37:47 +02:00
Blaz Kristan
b8b3d17570
Merge remote-tracking branch 'upstream/0_14' into dev
2022-08-22 19:37:17 +02:00
Blaz Kristan
053083f600
Minor optimisation.
2022-08-22 17:06:28 +02:00
Blaz Kristan
cf46564c67
Merge branch 'dev' into audioreactive-prototype
2022-08-22 17:01:51 +02:00
Blaz Kristan
59b038b8c4
Index under- shooting.
...
Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:48:19 +02:00
Blaz Kristan
fb6dfcd3fc
Index under- shooting.
...
Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:47:25 +02:00
Blaž Kristan
1711ac9a88
Fix in is2D()
...
Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaž Kristan
e14c5bbd25
Fix in is2D()
...
Vertical & horizontal 1D segment (on 2D matrix)
Index overshooting fix.
2022-08-22 14:08:45 +02:00
Blaž Kristan
cf0f0d77be
Merge branch 'audioreactive-prototype' of https://github.com/blazoncek/WLED into merge-audio
2022-08-22 10:34:10 +02:00
cschwinne
844bef9fda
Explicit JSON flag for loading FX defaults
...
Disable watchdog by default
2022-08-22 01:17:10 +02:00
Blaz Kristan
d56d41a8c2
Merge branch 'dev' into audioreactive-prototype
2022-08-21 20:50:40 +02:00
Blaz Kristan
b722c618bd
Fixes in NodeStruct & bus manager.
2022-08-21 20:50:24 +02:00
Frank
d053bc562f
code cleanup, few optimizations, and fixing more overflows
...
- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8
Merge branch 'dev' into audioreactive-prototype
2022-08-21 09:54:33 +02:00
Frank
bbc8049832
The Right Thing to Do (makes GEQ look awesome)
...
... found that stupid commit messages get more attention ;-)
- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)
- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
6fd8a5a084
Replace setOption/getOption
2022-08-19 21:37:26 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Blaz Kristan
e9f6509cb0
Merge branch 'segment-api' into dev
2022-08-19 15:14:56 +02:00
Frank
3c57e2e2b9
AR: special gain for GEO, some bugfixes andparameter tinkering
...
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)
- some parameter tweaking in FFT function
- hidden feature: FFT decay is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)
- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Christian Schwinne
b44ed70112
Merge branch 'main' into segment-api
2022-08-18 20:13:02 +02:00
Frank
3e494cc551
removed broken frequency squelch, added frequency scaling options
...
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls, ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Blaz Kristan
fa55896722
Const functions.
2022-08-17 20:45:30 +02:00
Blaz Kristan
67a51be9ee
Merge branch 'audioreactive-prototype' into merge-audio
2022-08-17 20:14:11 +02:00
Blaz Kristan
2149bbb8ea
Remove CS from global interface pins.
...
Fixes.
2022-08-17 19:44:32 +02:00
Frank
991fad02d7
fixed look of some 1D effects
...
- fade_out() appears to finally do something meaning. Old fade_out values were too high. Adjusted so effects in 1D look similar "classic" SR WLED
- frequency reactive effects: max FFT frequency of 5120 Hz is hard-coded in most effects. Updated ranges to 10240 Hz
2022-08-17 13:17:00 +02:00
Blaž Kristan
7497e43fb9
Merge branch 'master' into dev
2022-08-17 07:20:18 +02:00
Blaz Kristan
90b567c721
Merge branch 'lpd6803' into segment-api
2022-08-16 20:48:51 +02:00
Blaz Kristan
515827c745
Merge branch 'master' of https://github.com/Sousanator/WLED into Sousanator-master
2022-08-16 20:35:17 +02:00
Blaž Kristan
c7d3ee0612
Fix "washed out" noise FX.
2022-08-16 10:08:19 +02:00
Blaž Kristan
4be3cb4b0d
Merge branch 'TM1829' of https://github.com/h3ndrik/WLED into lpd6803
2022-08-16 08:42:47 +02:00
Blaž Kristan
db759bef46
Merge branch 'master' of https://github.com/Sousanator/WLED into lpd6803
2022-08-16 08:14:56 +02:00
Blaž Kristan
3d47a8e9c0
Merge branch 'master' into dev
2022-08-16 07:52:33 +02:00
Frank
91fe80334b
Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype
2022-08-15 21:33:30 +02:00
Blaz Kristan
7125d19af1
Bugfix for saving usermod settings.
...
Modification of global interface pin allocation.
Code relocation in 4LD.
2022-08-15 20:23:47 +02:00
cschwinne
420f858d9b
Release of WLED v0.13.2
2022-08-15 02:08:48 +02:00
Blaz Kristan
e6f74751d4
Missing presets bugfix.
2022-08-14 22:16:42 +02:00
Frank
72770e5809
Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype
2022-08-14 14:19:57 +02:00
Frank
968721a515
some audio processing improvements and bugfixes from SR WLED
...
- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.
work in progress - still needs testing!!
2022-08-14 13:58:07 +02:00
Blaz Kristan
1de009a80d
I2C & SPI fixes. Global interface.
2022-08-14 13:05:59 +02:00
Blaz Kristan
74b6a78a9b
Effect fixes.
2022-08-13 00:58:27 +02:00
Blaz Kristan
32fc6d4b7f
Binary effect parameters.
2022-08-12 17:58:20 +02:00
Blaž Kristan
52e5f467b0
Added two more fonts to Scrolling text.
2022-08-11 11:46:30 +02:00
Blaž Kristan
4e0cf380be
Fix for 0 duration/reset runtime.
2022-08-11 11:23:39 +02:00
Blaz Kristan
ebe9499e97
Deallocate interface pins.
2022-08-10 21:23:00 +02:00
Blaz Kristan
1cb3ab82c2
Reduction of flicering on web access (info)
2022-08-10 20:53:11 +02:00
Blaz Kristan
e0a954caa2
4LD refresh task.
...
Scrolling text improvement.
LED settings bugfix.
Audioreactive disabled by default.
2022-08-10 20:20:36 +02:00
Blaž Kristan
d8b7cfb36b
Display task (background refresh) in 4LD
2022-08-10 14:00:04 +02:00
Blaž Kristan
b2837563c4
Merge branch 'segment-api' into global-interface
2022-08-10 09:32:43 +02:00
Blaz Kristan
957948f906
Code optimisations in effects.
...
Remove Wire initialisation from RTC.
Peek fix.
2022-08-09 21:14:37 +02:00
cschwinne
7befafe7b7
Enable numbers and symbols in text FX
...
Shorten `Reserved` to `RSVD`
2022-08-09 18:09:43 +02:00
cschwinne
436ce63e30
FX list duplicate cleanup
...
Minor optimizations
2022-08-09 15:20:00 +02:00
Blaz Kristan
0268beb9c2
Merge branch 'segment-api' into global-interface
2022-08-08 20:22:11 +02:00
Blaz Kristan
6a42e477aa
Empty name Scrolling tex bugfix.
2022-08-08 19:56:09 +02:00
Blaz Kristan
22bc3dac2d
Tetrix with fade-out.
2022-08-08 17:52:20 +02:00
Blaz Kristan
4db4329ce3
Proper fix for {"on":"t","bri":100}
2022-08-08 15:56:15 +02:00
Blaž Kristan
9e828eccf6
Fix for {on:"t",bri:100}
2022-08-08 13:36:13 +02:00
Blaž Kristan
acb17dc575
Fix addEffect()
2022-08-08 10:21:11 +02:00
Blaz Kristan
998f2f9421
Global I2C & SPI pin allocation.
2022-08-07 16:43:29 +02:00
Blaz Kristan
a8785570df
Memory allocation fixes.
...
Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Ewowi
aa36e04250
Deoptimize lv2D a bit to keep resize working ;-)
2022-08-06 11:53:01 +02:00
Ewowi
821b7ed9af
Optimize liveviewsws2D
2022-08-06 11:37:48 +02:00
Blaz Kristan
9270f80af2
Merge branch 'integration' into merge-audio
2022-08-05 23:03:38 +02:00
Blaz Kristan
eb8710df81
Merge branch 'audioreactive-prototype' into segment-api
2022-08-05 16:29:32 +02:00
Blaz Kristan
095099a085
Rename WLED_NO_AUDIO
2022-08-05 15:54:48 +02:00
cschwinne
ad424cac18
Preset and config backups include server description
2022-08-05 12:09:13 +02:00
Blaz Kristan
4e11806d00
Code optimisations.
2022-08-04 16:15:49 +02:00
Blaz Kristan
f45082b764
Crash fix for ESP8266 if mode contains !
2022-08-03 22:27:45 +02:00
Blaz Kristan
cdca715afc
Effect change at end of transition.
...
Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
Blaž Kristan
c5f3e76b21
Compile optimisations, code reduction.
...
2D peek resize.
2022-08-03 14:23:24 +02:00
Blaz Kristan
f58ff68f3c
Center liveview2D, code size reduction.
2022-08-02 22:50:01 +02:00
ewowi
a098aa0a89
leds array from CRGB to uint32_t
2022-08-02 22:06:13 +02:00
ewowi
7b3fc206f7
Merge leftovers
2022-08-02 21:52:10 +02:00
Blaz Kristan
8f5d2a7f00
Merge branch 'mapping12soundsim' into segment-api
2022-08-02 21:47:24 +02:00
ewowi
44c585e8c8
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 21:12:59 +02:00
ewowi
640f45f57d
Remove leds array from utility functions + small things
...
- Remove CRGB* leds from utility functions
- GameOfLife: fill_solid for prevLeds to for loop
- Remove if !fftResult
- Funky Plank: toggle src and dst
- Comment drawLine as not used
- Duplicate FadeToBlack, call one FadeToBlackOld
2022-08-02 19:44:27 +02:00
Blaz Kristan
0ba8bace0d
2D optimisations.
2022-08-02 18:27:32 +02:00
ewowi
4202fb8cdc
Small things
...
- Remove leds[] in comments
- freqmatrix default mapping to circle
- t_bri compile error
2022-08-02 18:05:55 +02:00
ewowi
5f8b8835e1
Leds removal leftovers
...
- Remove leds from 1D SEGMENT.data effects
- Noisefire: re-establish own palette
- FreqMatrix to circle mapping
2022-08-02 12:58:35 +02:00
ewowi
78edcfe5cf
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 12:21:46 +02:00
ewowi
2ca5e0c8b8
Remove leds from FX.cpp
...
- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
...
- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
Blaz Kristan
118bcbd6a6
Effect filter patterns.
2022-08-01 17:32:40 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00
ewowi
8ea77ccd04
Merge branch 'segment-api' into integrationMergeOnly
2022-08-01 16:17:16 +02:00
ewowi
004c2920f5
All effects use strip.leds, refactor XY
...
- remove leds out of SEGMENT.data (remove if no other use of data)
- use strip.leds
- refactor XY to make segment relative to the whole matrix
- use RGBW32
- in case of 1D also use XY in leds[]: XY(i%width, i/width)]
- add ps_malloc
2022-08-01 16:11:59 +02:00
Blaz Kristan
f02616acd1
Some fixes.
2022-07-31 19:52:07 +02:00
ewowi
69f9a484ca
strip.leds array fully fastLed and segment compatible
...
- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan
dde5367560
Default palette gamma fix.
...
Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi
66da57f375
POC to use leds array in strip.set/getPixelColor
2022-07-31 12:38:10 +02:00
Blaz Kristan
d328db543e
Bugfixes.
...
- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
ewowi
c2c46f2843
Merge remote-tracking branch 'origin/segment-api' into LatestAndGreatest
2022-07-30 21:28:38 +02:00
Blaz Kristan
96da48ae82
1D mapping bugfix.
2022-07-30 15:03:06 +02:00
Blaz Kristan
eb9eda1f6d
Transition struct (reduced RAM footprint).
2022-07-30 14:50:11 +02:00
Blaz Kristan
f16558c126
Optimisations.
2022-07-30 14:20:36 +02:00
Blaz Kristan
1abf0fc134
Deprecate EEPROM support (compile time option).
2022-07-30 11:04:04 +02:00
Blaz Kristan
b0ba1b2ecc
Bugfix.
...
- defult transitions
- conditional 2D compile
2022-07-30 10:49:54 +02:00
ewowi
a70717f2f7
ssim2=ssim1 and ssim1=ssim0 (because off=0 is removed)
2022-07-29 23:30:23 +02:00
Blaz Kristan
5dec73f27c
Merge branch 'mapping12soundsim' into live-merge
2022-07-29 22:59:00 +02:00
Blaz Kristan
92ac87fa3f
Correction for conflict resolution.
2022-07-29 22:38:08 +02:00
Blaz Kristan
267239e3f2
Merge branch 'segment-api' into audioreactive-prototype
2022-07-29 22:29:15 +02:00
Blaz Kristan
52b863fe36
Memory allocation bugfix.
2022-07-29 20:24:29 +02:00
Blaz Kristan
79337a4568
Bugfix for palette transitions.
2022-07-29 16:26:15 +02:00
ewowi
84750e2605
Refactor um_data: remove fftBin
2022-07-29 15:50:09 +02:00
ewowi
dfa1a3ad90
Refactor um_data: remove inputLevel
2022-07-29 15:43:27 +02:00
ewowi
c1f9445e9d
Refactor um_data variables for audio reactive
...
- change sample to sampleRaw
- add volumeSmth, volumeRaw, my_magnitude and calculate in agcAvg
- remove sampleAvg, soundAgc, sampleAgc, sampleRaw, rawSampleAgc, FFT_Magnitude, multAgc, sampleReal, sampleGain, (myVals), soundSquelch from um_data interface
- refactor all effects using above variables
2022-07-29 15:24:04 +02:00
Blaž Kristan
191db46c4f
Code optimisation & cleanup.
...
Minor fixes.
2022-07-29 12:15:56 +02:00
ewowi
bc67bf6826
Replace myVals from audio_reactive.h to SEGMENT.data
...
(position in um_data reserved as free, could be cleaned up later)
2022-07-29 10:04:10 +02:00
Blaz Kristan
df534d30bf
Custom palettes.
2022-07-28 23:19:58 +02:00
ewowi
ce99dbe40c
liveview2D: only if isMatrix
2022-07-28 16:35:57 +02:00
ewowi
affcca8034
Improve liveview2D: add width and height > 256 leds
2022-07-28 16:13:31 +02:00
Blaz Kristan
a6f31a577a
Merge branch 'segment-api' into audioreactive-prototype
2022-07-27 21:35:29 +02:00
Blaz Kristan
9b814f4ed8
Shadows and hides.
2022-07-27 21:12:27 +02:00
Blaz Kristan
3091440162
Reposition Scanner Dual FX.
2022-07-27 17:04:09 +02:00
Blaz Kristan
3b2573afed
More filtering options.
...
Palette loading bugfix.
2022-07-27 17:00:55 +02:00
Blaz Kristan
1b64747c2b
Quick effect filter.
2022-07-27 00:11:24 +02:00
ewowi
863212915c
Revert "Merge branch 'segment-api' into origin/mapping12soundsim"
...
This reverts commit 8ef82ebdd7
.
2022-07-26 11:23:51 +02:00
Blaz Kristan
78aad924c5
Bugfixes.
...
- moved simulateSound() to util
- effect fixes (name changes)
- mapping fixes
- default values fixes
- UI fixes
2022-07-25 21:31:50 +02:00
Blaž Kristan
24fda89665
Defaults cleanup.
2022-07-25 14:36:54 +02:00
Blaž Kristan
59cb9ba344
Revert 2D peek
2022-07-25 11:47:19 +02:00
ewowi
d511eb19ef
Update with latest html_ui.h
2022-07-24 17:20:38 +02:00
ewowi
d3e9f51d6b
Merge remote-tracking branch 'origin/segment-api' into segment-api
2022-07-24 17:13:13 +02:00
ewowi
e3499e5a70
Add 2D liveview (Peek 2D) - Beta version
2022-07-24 17:10:29 +02:00
Blaz Kristan
026425407e
Adde more default options.
...
UI bugfix.
2022-07-24 16:21:29 +02:00
Blaz Kristan
18884111a6
Scrolling text center & letter M
2022-07-23 22:56:33 +02:00
Blaz Kristan
3e5b152718
Fix for palette defaults.
2022-07-23 22:38:35 +02:00
Blaz Kristan
8e9637f6d4
Default effect values.
2022-07-23 22:00:19 +02:00
Blaz Kristan
d11ad39048
Starburst fix.
2022-07-22 15:27:48 +02:00
Blaz Kristan
cb44d45eeb
Merge branch 'dev' into segment-api
2022-07-22 14:41:39 +02:00
Blaz Kristan
c15ffca48c
Merge branch 'master' into master-merge
2022-07-22 14:34:02 +02:00
Blaž Kristan
902c11d074
Merge pull request #2657 from poelzi/watchdog
...
Enable ESP watchdog by default
2022-07-22 09:26:46 +02:00
Blaž Kristan
35250677b9
Prevent I2S use for LEDs w/ Audioreactive on ESP32
2022-07-22 08:59:04 +02:00
Blaz Kristan
1f3a1a0a95
Stuck effect fix.
2022-07-21 20:18:48 +02:00
albarlow
c96f83b076
Registered Usermod and Pins
...
Implemented PinManager and rerun setup of usermod after updating pins/
Registered in const.h and pin_manager.h I tried to follow the existing formatting/numbering in these files.
Wrapped any strings I could in F()
2022-07-21 09:48:37 +01:00
Blaž Kristan
2fe4edb6df
Segment clear bugfix.
...
getPixelColor fix.
2022-07-21 07:24:03 +02:00
Blaz Kristan
1e4f8be74b
Merge branch 'mapping12soundsim' into segment-api
2022-07-20 21:22:23 +02:00
Blaz Kristan
b6e53b1a0c
Minor bugfix and for loop optimization.
2022-07-19 22:14:46 +02:00
Blaz Kristan
a46894f395
Bugfixes.
2022-07-19 16:16:43 +02:00
ewowi
c7ceeb1833
Tuning leftovers
2022-07-17 17:38:20 +02:00
ewowi
12f6ed621e
Tuning of soundsim and mapping12
2022-07-17 17:17:51 +02:00
Blaz Kristan
d7daada42e
Merge branch 'master' into dev
2022-07-17 16:18:44 +02:00
Blaz Kristan
6c6849d8d7
Vectors & dynamic loadJS.
...
- Segments
- Modes
NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
ewowi
e82336f355
Small bugfixes
2022-07-14 17:22:37 +02:00
Blaž Kristan
1151b615a0
Fix for SEGLEN
2022-07-14 13:47:30 +02:00
Blaž Kristan
0cf891b9d9
Optimisations
2022-07-14 13:22:34 +02:00
ewowi
aeb8fd6fda
make getPixelColor matrix (mapping) aware
...
And change some mapping defaults of effects useing getPixelColor
2022-07-13 15:40:40 +02:00
ewowi
615f807909
Regenerate html_ui.h
2022-07-13 12:45:23 +02:00
ewowi
985255afed
Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim
2022-07-13 12:44:43 +02:00
ewowi
9bec394d7f
Add mapping12 and soundsim defaults to effects and apply in segment ui
...
index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
Blaz Kristan
8f72e0ab83
Reload presets on save.
2022-07-12 21:09:10 +02:00
ewowi
6799a3bd35
Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim
2022-07-12 20:04:44 +02:00
Blaz Kristan
588c7a81fc
Fix for transitions.
2022-07-12 18:10:07 +02:00
ewowi
16aa0e4dba
Resolve compile fail
2022-07-11 11:39:56 +02:00
ewowi
81cb765b7a
Finish merge by adding the mapping12 code to setPixelColor
2022-07-11 11:20:30 +02:00
ewowi
d5523615ef
Merge branch 'refactor-ws2812fx' into mapping12soundsim
2022-07-11 11:05:49 +02:00
Blaz Kristan
d9f2c2b968
Segment API
...
- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
ewowi
2f6adbd07c
Add Mapping 1D to 2D. Mapping12 and sound simulation effect independent
...
- add to segment: mapping 1D2D and Sound Simulation (WIP!)
- Add sound simulation WeWillRockYou
- All audio effects use segment soundSim
- Redefine SEGLEN: strip.getMappingLength (depending on mapping12)
- make setPixelColor aware of mapping12
2022-07-10 14:30:10 +02:00
Blaz Kristan
f0992d56c1
Added global I2C & SPI HW pin defines
...
Fixed default values fo custom sliders.
Fix for color selector.
Changed fading for 2D GEQ
Audioreactive fix send/receive option
2022-07-07 23:07:20 +02:00
ewowi
5a772f5410
add simulateSound to sound effects (wip)
2022-07-07 12:48:41 +02:00
Blaz Kristan
698a32f364
Cleanup effects.
2022-07-06 20:41:12 +02:00
Blaz Kristan
bdea2acf67
Correctly position #defines
2022-07-06 19:49:55 +02:00
Blaz Kristan
9519c8edbd
Fix disbling AudioReactive usermod
...
Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan
64fd207533
Refactoring WS2812FX class.
...
- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan
348c4b4431
Fix for 2D peek.
2022-07-04 14:13:17 +02:00
Blaz Kristan
febd7cbca8
Enable Peek for 2D.
2022-07-04 11:12:55 +02:00
Blaz Kristan
e2b7b228c5
Compile fix.
...
Use virtualLength() in getPixelColor()
2022-07-04 10:30:49 +02:00
Blaz Kristan
8b58d96aea
Float variables instead of double.
2022-07-03 23:00:32 +02:00
Blaz Kristan
0a2e01a616
Multiple changes:
...
- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan
a8908238d5
Prevent race condition when saving bus config.
...
(loop() is executed on different core than handleSet())
2022-07-02 14:28:09 +02:00
Blaz Kristan
569138ac80
Bugfix saving LED config (race condition)
2022-07-01 14:10:32 +02:00
Blaz Kristan
cf3faa1170
Merge branch 'audioreactive-prototype' into 2D-support
2022-06-29 16:30:50 +02:00
Blaz Kristan
d2705f033d
Enhance API
...
- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan
5d12e2291c
Bugfix in getPixelColorXY()
2022-06-28 23:01:52 +02:00
Blaz Kristan
cd46d84dcb
Shuffle tooltips.
2022-06-28 12:36:23 +02:00
Blaz Kristan
4c60a70c6f
Slider div change.
...
Effect data bugfix.
2022-06-27 22:46:36 +02:00
Blaz Kristan
a75b3a53aa
Use getModeCount() instead of MODE_COUNT
...
Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan
94a79b57e9
Tooltips for effect sliders.
2022-06-26 22:47:16 +02:00
Blaz Kristan
dbe90eb3f5
Minor UI fixes.
2022-06-23 21:00:12 +02:00
Blaz Kristan
3891348c26
Multiple fixes.
...
- anti-aliasing fix
- minor UI CSS fix
- dynamic JS loading (2D & UM)
- 2D Lissajous fix
2022-06-23 17:42:02 +02:00
Blaz Kristan
84106d6282
Merge branch 'dev' into audioreactive-prototype
2022-06-22 18:04:40 +02:00
Blaz Kristan
37395931bf
Merge branch 'master' into master-merge
2022-06-22 16:11:09 +02:00
Blaz Kristan
88e487be8e
Fix for Colortwinkles.
2022-06-22 16:08:14 +02:00
Frank
c79eb43347
disabled second check for strip.isUpdating()
...
commented out the second `strip.isUpdating()` check, because it should not be neccesary; Strip.service() is called after handleIO()/handleButton().
2022-06-22 12:36:47 +02:00
Blaž Kristan
860e74bffa
Comment & float constant.
2022-06-22 09:58:21 +02:00
Blaz Kristan
4c759083be
Multiple changes.
...
Added:
- introduced addEffect() and setupEffectData()
- conditional compile for audio effects
- introduced getModeData() and getModeDataSrc() instead of public var
- changed _modeData[] to private non-static
Fixes:
- DMTYPE use
- add reboot info to DMTYPE
- transpose & reverse with mirroring
2022-06-21 22:49:45 +02:00
Blaz Kristan
d3bb079be4
Muliple enhancements:
...
- Smarter on/off buttons in Info panel (usermods)
- On/Off bus in bus_manager
- 2D GEQ fix (2D CenterBars obsolete)
- hide unused palettes & modes
2022-06-20 22:17:01 +02:00
Frank
ed374684a6
Update button.cpp
...
overlooked one
2022-06-20 22:00:23 +02:00
Frank
169a46c38c
button.cpp: marked literal constant as "float!
2022-06-20 21:56:16 +02:00
Frank
1dbea434a3
fix for issue #2587
2022-06-20 16:04:43 +02:00
Hendrik Langer
a5b4d7a244
add TM1829 support
2022-06-20 15:03:17 +02:00
Blaz Kristan
48259b4ffe
Reorganised exchange array.
...
Updated effects to reflect reorganisation.
Provide feedback to UI for maxVol and binNum.
2022-06-18 12:36:10 +02:00
Blaz Kristan
041426fecb
Scrolling text selectable font.
2022-06-17 21:19:12 +02:00
Blaz Kristan
2caf7efdc6
Added date & time support for scrolling text.
2022-06-17 19:09:44 +02:00
Blaz Kristan
b00e038b33
Enhancement in effect functions.
...
- added color_add()
- fixed AA setPixelColor()
- added fadeToBlackBy() (FastLED)
- added hiding of * palettes if not all color selectors shown
2022-06-17 18:57:32 +02:00
Blaz Kristan
0daddf9896
Some fixes.
...
Remove (*) palettes if not all 3 color selectors shown
Updated comments
2022-06-17 16:18:35 +02:00
Blaz Kristan
f3364e1327
Scrolling text #DATETIME bugfix.
...
Cosmetic changes.
2022-06-16 21:52:14 +02:00
Blaz Kristan
12a94c50b8
Various fixes.
...
Added support for no audio to some effects.
2022-06-16 16:10:38 +02:00
Blaz Kristan
477c9ef577
Cosmetic fixes.
2022-06-15 22:17:34 +02:00
Blaz Kristan
e146a476bd
Effect ID compatibility with WLED-SR
...
Updated some SR effects.
2022-06-15 17:21:32 +02:00
Blaz Kristan
45e74126da
Non-2D audio effects.
2022-06-14 18:16:18 +02:00
Blaž Kristan
489b144085
Overload temporary fix.
...
Non-audio SR effects.
2022-06-14 12:06:51 +02:00
Blaž Kristan
4cc2dea2fe
color_add() that preserves color ratio
...
AA version of setPixelColor(float)
Fix in AA ratio calculation.
2022-06-14 09:11:56 +02:00
Blaz Kristan
1e2cae7087
W fix.
2022-06-13 22:13:04 +02:00
Blaz Kristan
2b259f3704
Usermod API enhancements
...
- data exchage getUMData()
- usermod configuration helper appendConfigData()
- notification on updates onUpdateBegin()
2022-06-13 22:11:55 +02:00
Blaz Kristan
0df5221784
Normalised/antialiased setPixelColorXY()
2022-06-13 21:55:51 +02:00
Blaz Kristan
4c78d35680
Fix CRLF.
2022-06-13 21:29:08 +02:00
Blaz Kristan
cdef8472e3
Gav... efects to test audio
...
Anti-aliased setPixelColor() with support for normalized x & y
2022-06-13 21:28:10 +02:00
Blaz Kristan
cc995ecef8
2D Waverly audio reactive.
2022-06-12 22:17:17 +02:00
Blaz Kristan
922a3631ae
Fixed order of loading.
2022-06-12 15:09:15 +02:00
Blaz Kristan
0903078618
Execute GetV() after cfg.json is loaded.
2022-06-12 14:02:49 +02:00
Blaz Kristan
8c759cb65a
Usermod config info & data.
2022-06-11 18:55:23 +02:00
Blaz Kristan
562a206508
It compiles!
...
Cleaned (and possibly broken) AudioSource
Added:
- usermod notification about update
- strip.getMinShowDelay()
- pin manager updates
Changed:
- data exchange
2022-06-11 00:50:29 +02:00
Blaz Kristan
dd584e929f
Added audioreactive to usermod_list
...
Formatting in usermod
2022-06-10 16:37:55 +02:00
Blaz Kristan
184ff7a3b3
Audioreactive usermod.
2022-06-08 21:14:01 +02:00
Blaz Kristan
9db872db56
Fixes:
...
- mirroring
- FX memory allocations
- preset loading if WS request too big
Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
2022-06-05 10:16:56 +02:00
Blaz Kristan
f1a1b89d13
Fixes.
...
- correct preset cycling
- updated rotary encoder preset selection
2022-06-03 22:22:18 +02:00
Blaz Kristan
14e0e96596
Send complet preset API from UI.
...
Cycling value correction (optimisation and preset hack removal).
2022-06-03 18:38:46 +02:00
Blaz Kristan
14887d5e88
Multiple fixes.
...
- non matrix bugs in legacy effects
- preset loading (cycling)
- segment length in UI
- possible WS heap corruption prevention
2022-06-01 22:11:25 +02:00
Blaz Kristan
366006273d
Watchdog timer (@poelzi).
...
Transpose optimisations.
Rain effect updated.
2022-05-30 22:21:13 +02:00
Blaz Kristan
6a69a726f2
Build bump.
2022-05-29 18:34:59 +02:00
Blaz Kristan
e9cd4d95a7
Merge branch 'master' into master-merge
2022-05-29 18:22:33 +02:00
Blaz Kristan
d7e1dc1f95
Revert speed for Fire.
...
Segment brightnes +/- fix.
2022-05-29 18:20:30 +02:00
Blaz Kristan
8b73a7375a
Fix for transpose.
...
blur1d() using weighted box blur.
2022-05-28 19:23:16 +02:00
Blaz Kristan
461cc1d5a8
Fix for stalled scrolling text.
...
Minor other fixes.
2022-05-27 15:29:34 +02:00
Blaz Kristan
3d6df07335
Bugfixes in 2D.
...
PIR stops countdown if preset changed.
2022-05-27 13:39:22 +02:00
Blaz Kristan
7689587879
New 2D Drift Rose effect.
...
Fix for segment name.
Updated blurRow & blurCol to work on non-leds[].
Updated several legacy effects to be 2D aware.
Code cleanup.
2022-05-26 21:36:48 +02:00
Blaz Kristan
e248b989e1
2D Scrolling text
...
Updated Glitter & Sparkle
2022-05-25 21:15:08 +02:00
Blaz Kristan
9920424a31
Polar Lights fix.
...
Cleanup.
2022-05-24 16:43:21 +02:00
Blaz Kristan
17be0a2c12
Enhance rotary encoder with custom sliders.
...
Soft watchdog timer (by poelzi)
2022-05-24 13:45:35 +02:00
Daniel Poelzleithner
26fa38d052
Watchdog: disable watchdog while OTA is running
2022-05-23 22:30:13 +00:00
Blaz Kristan
34a4382920
Effect fixes.
2022-05-23 21:04:16 +02:00
Blaz Kristan
e7c9b5a4f0
2D Fireworks (enhanced 1D version).
...
Transposed Fire 2012 on matrix.
2022-05-22 17:20:06 +02:00
Blaz Kristan
d522b608d3
Finally fix for Crazy Bees.
2022-05-22 12:32:38 +02:00
Blaz Kristan
3e7303c15c
Possible fix for Crazy Bees.
...
Code cleanup.
2022-05-22 12:00:27 +02:00
Blaz Kristan
6e342983f9
It did not like PROGMEM.
2022-05-22 00:41:45 +02:00
Blaz Kristan
a6d7ed3824
Moved mode names (& slider data) to a static array
...
-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan
e003ec39fb
Transpose fix for XY()
...
Slight internal API change.
Renamed c1x,c2x,c3x to custom1, custom2, custom3 to be in line with SR.
2022-05-21 13:19:11 +02:00
Blaz Kristan
62abc63f7a
Removed static vars to support segments.
2022-05-20 22:29:47 +02:00
Blaz Kristan
0955480f5b
Build bump.
2022-05-20 19:51:46 +02:00
Blaz Kristan
bf76affd06
Fix for missing palettes.
2022-05-20 19:44:06 +02:00
Blaz Kristan
b4d6525899
Added new 2D effects:
...
- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
ba3555a66f
2D Game of Life update.
...
Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00
lost-hope
65f5bc531c
Added line drawing function based on Bresenham
2022-05-19 22:49:04 +02:00
Blaz Kristan
3ba4702181
2D crazy bees.
2022-05-19 18:57:23 +02:00
Blaz Kristan
ad9c42e832
2D Spaceships.
2022-05-19 18:27:04 +02:00
Blaz Kristan
0368d3be59
Some fixes.
...
Tried removing leds[] for some effects.
2022-05-19 17:01:52 +02:00
Blaz Kristan
598549b5fb
Additional 2D effects.
2022-05-19 11:29:04 +02:00
Blaz Kristan
49086a3ae0
2D heartbeat/ECG.
2022-05-18 21:47:48 +02:00
Blaz Kristan
4e8030bd81
Bugfix.
...
- centered Settings buttons
- disallow preset ID >250
2022-05-18 14:38:22 +02:00
Blaz Kristan
094e130544
slight mod for 2Ddrift
2022-05-11 18:25:19 +02:00
Blaz Kristan
879fd5a13d
Hide 2D modes in UI if not a matrix set up.
2022-05-11 12:29:46 +02:00
Blaz Kristan
c2bb49aca0
Messed up again.
2022-05-11 09:55:23 +02:00
Blaz Kristan
9ed14b6e8c
Incorrect mode params fix.
...
Variable eye width in Halloween Eyes.
2022-05-11 09:53:40 +02:00
Blaz Kristan
4484721a9f
2D Haloween eyes
...
Misc fix.
2022-05-11 09:37:38 +02:00
Blaz Kristan
4963a5797b
Corrected slider names & options for 2D effects.
2022-05-10 21:41:20 +02:00
Blaz Kristan
13f5798ed4
blur2D & other bugfixes
2022-05-10 10:37:27 +02:00
Jamie Stoom
db8e1dec3e
🐛 fix(json): allow for using ~-16
or ~16
when setting a segments brightness though the JSON api
2022-05-09 18:06:45 -07:00
Blaz Kristan
c9bdecdb69
API change.
...
New SR effects.
Bugfixes.
2022-05-10 00:35:26 +02:00
Blaz Kristan
adb7726974
Bugfixes.
...
- removed IS_ macors
- replaced .options with getOptions()
- Fire2012 matrix fix
2022-05-09 16:15:07 +02:00
Blaz Kristan
d6883d0c1c
Added CRGB variant for setPixelColor()
2022-05-09 11:11:25 +02:00
Blaz Kristan
b2409ac708
Bugfix in vertical panel ledmap generation.
...
2D implementation of Fire 2012
2022-05-09 11:04:11 +02:00
Blaz Kristan
cf189663a7
Segment width & height fix.
...
Auto 2D segment.
2022-05-08 14:28:02 +02:00
Blaz Kristan
f0d36fd769
WLED 2D matrix support.
...
- Added 2 sample effects to UI.
- 2D segment details.
- 1D effect upscaling to 2D.
- 2D setPixelColorXY() and other utility functions
- Arbitrary panel position & oritentation.
- 2D settings with physical to logical mapping.
- Bump version.
2022-05-08 10:50:48 +02:00
Daniel Poelzleithner
213e3e998a
Enable ESP watchdog by default
...
Use the ESP watchdog to detect hanging ESP and reset the firmware.
Can be disable by defining WLED_WATCHDOG_TIMOUT 0
Default timeout is 3 seconds on ESP32 and 8 seconds on ESP2688
2022-05-05 11:33:00 +00:00
Luke Plassman
bef9c68f81
Working DMX Libraries ( #2652 )
...
* added SparkFunDMX library dependencies
* changed variable names to avoid conflicts with SparkFunDMX library
* board version checks
* minor changes to DMX
* fix brightness when no shutter DMX channel is set
* fix compile issue on newer ESP32 variants
2022-05-05 02:28:09 +02:00
Blaz Kristan
9f71a6ab18
Arduino OTA lock fix.
2022-05-01 22:09:40 +02:00
Blaz Kristan
e088f7a552
PIN code field focus on load.
2022-05-01 10:27:26 +02:00
Blaz Kristan
2e6ce0481c
Allow swapping of W channel for RGBW LEDs.
...
Backporting fix.
2022-04-30 12:45:38 +02:00
Blaz Kristan
279664a578
Added compile time PWM fan pins.
...
Updated readme
2022-04-29 09:52:45 +02:00
Blaz Kristan
2a3d128f3c
Default pins for Multi-Relay.
...
Update page fix.
2022-04-28 22:31:09 +02:00
Blaz Kristan
9667365d9e
Optional HSV sliders instead of color wheel.
...
PIN code optimizations & fixes.
2022-04-27 12:31:47 +02:00